Notes
Rebel teenage cousins Gemma and Alice are sent to spend summer at a lonely beach with Samantha, an eccentric woman they barely know. Encountering a mysterious and supportive web of real-life women, the pair become enthusiastic players in what is called The Game. Samantha is revealed as the Game's Fire Keeper and gives each girl a gift to summon help in times of danger. Are they now the Fire Keeper's girls? Back in the city, Gemma's life is threatened. Can the Fire Keeper's gift and her own new skills save her? Alice's tormentors wait in her own family. Will the Fire Keeper's gift and her growing resolve see her safely through this menace? (Back cover)